Collaboration Tools

Remote Participation

Each experimental has at least one high-definition IP camera system (the BLWT has six) accessible by the internet or third-party apps that can be deployed on computers, tablets and smart phones. We are currently testing out (three) Oculus Rift DK2 virtual reality headsets and 360° cameras to enable offsite users and stakeholders to view staging and experimental testing.

Video conferencing facilities are available to help offset travel costs. Facilities currently support:

  • Adobe Creative Suite
  • Google Hangouts
  • GoToMeeting
  • Microsoft Lync
  • Skype
  • WebEx